OVERVIEW
The skills system is used to show a progression of each character over the course of their life. No one would have the exact same skills they did as a kit when they’re 40 moons old, right? It is based on a simple leveling system. There are 9 levels that your character can work through each giving their own benefits.
Level 0 - Beginner
Level 1 - Novice
Level 2 - Able
Level 3 - Trained
Level 4 - Experienced
Level 5 - Proficient
Level 6 - Skilled
Level 7 - Talented
Level 8 - Expert
Level 9 - Mastered
EXPLANATION OF SKILLS
⚔️ Strength ⚔️
This skill determines one's fighting ability. There are five levels of damage that you can cause to an opponent, the higher your skill level, the more likely you are to deal more damage. You can level up this skill by fighting or training in fighting with someone else or by engaging in battle. This skill caps at Level 7 without having an additional bonus.
🛡️ Vitality 🛡️
This skill gives you the opportunity to mitigate damage dealt to you. At higher levels the more likely it is for incoming damage to be mitigated. You can level up this skill by taking hits in a fight, or by taking hits while training in fighting with someone else. This skill caps at Level 7 without having an additional bonus.
🐾 Stealth 🐾
This skill gives you the ability to sneak onto circle land, interact with characters from other circles and break circle laws or the community code unnoticed. The higher the skill level the more likely no one will notice your character stepping over a border, having a conversation with a member of a different circle or breaking the law. In order to gain exp in this skill you will need to engage in stealth activities. This skill caps at Level 7 without having an additional bonus.
For more information on stealth activities see the stealth activity page.
You do not need to do a stealth roll when interacting with a character from other circles while at the summit.
🍖 Hunting 🍖
This skill determines your hunting ability. There are four tiers of prey that you can catch. At higher levels it is more likely that you will catch prey, and also more likely that you will catch a higher tier of prey that can feed more members of your circle. This skill scales off of prey caught from the land prey table. This skill caps at Level 7 without having an additional bonus.
🐟 Fishing 🐟
This skill determines your fishing ability. There are four tiers of prey that you can catch. At higher levels it is more likely that you will catch prey, and also more likely that you will catch a higher tier of prey that can feed more members of your circle. This skill scales off of prey caught from the fresh water / saltwater tables. This skill caps at Level 7 without having an additional bonus.
🌿 Gathering 🌿
This skill determines how many herbs that you can gather. At higher levels you are more likely to be able to gather more herbs to bring back to your Herbalists. This skill caps at Level 7 without having an additional bonus.
🕸️ Healing 🕸️
This skill is locked only for Herbalists and their novices. It is primarily used to determine when a Herbalist Novice receives their full name. Due to the nature of their craft a Herbalist Novice must reach Level 5 of the healing skill in order to graduate. You can level up this skill by healing others and you also get additional experience from gathering herbs. Unlike other skills you do not need to gain any type of bonus to go past Level 7 and can continue on to Level 9.
HOW DO I GAIN EXP?
You will gain 1 exp every time that your character engages in an activity IC per thread.
You can gain EXP up to 4 times in one thread and it can be spread out across multiple skills. However your EXP gain will always apply to the first 4 skills used.
Choose which skills you want to use first wisely!
Solo threads do not gain EXP.
Exceptions
- Novices who are in the same thread as a higher rank will gain 2 exp per post.
- While within a real battle the EXP gain for Strength and Vitality is locked at 4 points each.
- While on official patrols all members gain +1 exp per eligible skill gain.
e.g.
Your character hunts twice and gathers herbs once. They would gain 2 Hunting EXP and 1 Gathering EXP.
Your character is in a mock battle, and they deal 2 attacks and takes 3 hits. They would only gain 2 Strength EXP and 2 Vitality EXP.
Your character is in a real battle, and they deal 2 attacks and takes 3 hits. They would only gain 2 Strength EXP and 3 Vitality EXP.
⚔️ Strength - Engaging in fights or training in combat with another character
🛡️Vitality - Getting hit in fights or getting hit while training with another character.
🐾Stealth - Sneaking onto another circle’s land or having a conversation with a cat from another circle outside of server wide events or full circle meetings.
🍖Hunting - By hunting (land prey table)
🐟Fishing - By hunting (freshwater and saltwater prey tables)
🌿Gathering - By collecting herbs
🕸️Healing - By healing others or engaging in gathering activities (herbalists only).
You will need to fill in a form in your specified channel #solaris-stats, #raine-stats, #selene-stats or #outsider-stats
From there team members will update your specific document.
HOW DO I ROLL?
There are a few different commands depending on the stat that you are using and what you are attempting to do. Each stat has their own set of commands with the exception of the Vitality, Perception and Healing stats.
The bot uses slash commands, meaning you will need to start with /r before inputting a command.
In order to input a command you would input it in this order: stat then level.
e.g.
Trained Strength Roll = /r strengthtrained
Skilled Fishing Roll = /r fishingskilled
Able Strength Roll = /r strengthable
Beginner Gathering Roll = /r gatheringbeginner
Starvation affects how your characters will interact with the world. So, while your affiliation is starving you can hunt and fish better, however your strength stat will be weakened, your character's health pool will drop by 5 points and herbs will be harder to find. While your affiliation is starving you would use the starvation commands.
In order to input a command while your affiliation is starving you would input it in this order: stat, level, st.
e.g.
Trained Strength Roll = /r strengthtrainedst
Skilled Fishing Roll = /r fishingskilledst
Able Strength Roll = /r strengthablest
Beginner Gathering Roll = /r gatheringbeginnerst
HIGH RANKS
While Level 7 is typically the max that any normal character can gain if your character were to become a high rank in any of the circles they have the ability to choose one skill that they can advance further. Doing this unlocks Level 8. From there if one were to become a leader of a circle they could choose either another skill to advance to Level 8, or the same skill to advance to Level 9 depending on which circle they are from. Vitality or Strength for Selene, Gathering or Hunting for Solaris, Fishing or Stealth for Raine. You keep your additional bonus levels for your character even after your term as a high rank has ended.