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OVERVIEW

While there is no requirement to gathering herbs and no other character apart from Herbalists can have intimate knowledge of herbs that doesn't stop you from gathering whatever you wish to add to your Circle's stores. 

Herbalists will use herbs that are within their stores to treat any patients that fall under their care.
Be aware that Herbalists are not required to treat anyone outside of their affiliation.

HOW TO GATHER HERBS

In order to gain herbs you will either need to gather them. You can do this on any territory that is not affiliated with a camp. After using the gathering command, the bot will tell you how many doses you gather. After that you can consult the Halycyon Herb List below to choose a herb found in the corresponding area. After you have chosen a herb you will need to write a roleplay post and then submit your chosen herb into your affiliations herb store found in #⛅solaris⛅ , #💧raine💧and #🌙selene🌙. Outsiders do not need to log any herbs they gather.

Note that you can only gather once in one thread unless otherwise stated.

 

HOW TO BE TREATED

In every affiliation there will be a thread found within #⛅solaris⛅ , #💧raine💧and #🌙selene🌙.
This is where you can submit injuries for the herbalists to heal.

The herbalists will respond back with the corresponding form and proceed to start up a healing thread between your two characters.

Once the thread has been started it is assumed that the injury will heal sometime within the guide below unless otherwise stated by the party submitting the injury.

Any character that is outside the affiliation of one of the circles and are being refused treatment from herbalists can go to the vet located within the city. It is assumed that the injury will heal sometime within that history check unless otherwise stated by the party who was injured.

INJURY LEVELS

LEVEL 1
Minor Injuries & Ailments
Causes any small injuries such as scratches, minor wounds, allergies, bee stings, shock, minor bruising, etc.
Fully healed after 1 Thread with a Herbalist
LEVEL 2
Moderate Injuries & Ailments
Causes any moderate injuries such as moderate wounds, bites, sunburn, sprains, dislocations, whitecough, etc. 
Fully healed after 1 history check
Herbalists may require your character to pass a sneak roll to leave camp undetected.


LEVEL 3
Major Injuries & Ailments
Causes any major injuries such as major wounds, broken bones, eye damage, etc.
Fully healed after 2 history checks
Herbalists may require your character to pass a sneak roll to leave camp undetected.
 

HERB GUIDE

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